![]() ![]() Computers with keyboard and mouse controls on personal computers are generally considered to have a significant advantage in games that require aiming, such as first-person shooters, over analog controllers for consoles. The most common limitation for supporting cross-platform play from a developer's stance is the difference in control schemes between consoles and computers. Hardware also plays an issue in considering how much the player can customize the game on a computer to run at a high framerate, while console versions are fixed to run at the optimal experience on the set hardware configuration. In games where the player's computer or console acts as the server, the hardware capabilities may place limits on the number of players that that server can host, and thus preventing cross-platform play. There are some practical limitations for cross-platform play. Instead, most games with online components and developed for multiple platforms generally use standard TCP/IP-type functions for communication between players' clients, or between a client and a game server, nullifying the intrinsic differences between hardware platforms. These games would not be able to be played cross-platform with other versions released on other systems. Games released for a platform may be able to take advantage of platform-specific networking libraries to accomplish this, such as the Winsock layer for Microsoft Windows. With the availability of the Internet, games have included online multiplayer components, allowing two or more users to play simultaneously on different computer systems. Such tools enabled games to be released simultaneously for multiple platforms. With the seventh generation of consoles, which saw console systems use similar processor hardware as personal computers, cross-platform development for both consoles and personal computers became much easier to achieve using standard software libraries, game engines, and scripting languages that isolate platform-specific details from the specific elements for the game itself. This was due to the unique processing architecture of each console, making development for each a closed ecosystem and requiring additional effort to port to other systems. Prior to the seventh generation of video game consoles, video games were typically developed for a single console with only a few games receiving cross-platform releases across multiple consoles. Sony officially stated it will allow any developers to support cross-platform play in October 2019. In September 2018, Sony changed their stance, and had opened up beta-testing for Fortnite cross-platform play. Up through September 2018, Sony Interactive Entertainment had restricted PlayStation 4 cross-platform play with other consoles, creating a rift between players of popular games like Rocket League and Fortnite Battle Royale. The second factor relates to the closed online services used on consoles that are designed to provide a safe and consistent environment for its players that require the businesses' cooperation to open up for cross-platform play. One factor is the difference in control schemes between personal computers and consoles, with the keyboard-and-mouse controls typically giving computer players an advantage that cannot be easily remedied. Cross-platform play is also a distinct concept from the ability to allow a player to play a game on different hardware platforms, often only having to purchase the title for one single system to have access to it on other systems, and retaining their progress in the game through the use of cloud storage or similar techniques.Ĭross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. A related concept is cross-save, where the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform.Ĭross-play is related to but distinct from the notion of cross-platform development, which uses software languages and tools to enable deployment of software on multiple platforms. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of players using different video game hardware to play with each other simultaneously. The tagline translates to "Fight on the net! Go beyond the hardware!" SNK 2 that emphasizes the cross-platform play by depicting a PlayStation 2 user competing against a Dreamcast user. ![]() A Japanese print ad for the 2001 video game Capcom vs. ![]()
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